Features
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PhotoMode is now in the game! Access photo mode by pressing the Square Button from the options menu.
Narrative and Story
- Fixed a case where a narrative moment would repeat incorrectly when reloading a save in the quest “The Reckoning.”
- Fixed a few cases where stories in the boat were interrupted incorrectly.
Quests and Progression
- Fixed a case where the area from the quest “The Weight of Chains” could get into a bad state preventing the player from returning to the area.
- Fixed a case where the Demolition labor could not be completed.
- Fixed a number of cases where the companion would become stuck and not follow the player, or move to a required location.
- Fixed a case where a crane will be stuck in the wrong position when backtracking during the quest “The Quest for Tyr” or exploring the area later.
- Fixed a case where a water sluice could behave improperly blocking progress in the quest “The Quest for Tyr.”
- Fixed a case where the player is unable to interact with the crank when backtracking and returning during the quest “Groa’s Secret.”
- Improved checkpoint placement during the quest “Groa’s Secret.”
- Fixed a case where a puzzle element could become invisible if dropping down from a ledge during the quest “Groa’s Secret.”
- Fixed a rare case where the player could become stuck to a puzzle element in the quest “Groa’s Secret.”
- Fixed a case where a pendulum can not be moved as intended during the quest “Groa’s Secret.”
- Fixed a rare case where a prompt did not appear, blocking forward progress in the quest “The Lost Sanctuary.”
- Fixed a case where the player could become stuck in the library during the quest “The Runaway”
- Fixed a case where the player is unable to interact with another character during the quest “The World of Fate” preventing forward progress.
- Fixed a case where the companion does not move to the correct location when restarting from checkpoint in a specific location during the quest “Forging Destiny.”
- Fixed a rare case where a Revenant would not spawn blocking forward progress in the quest “Unleashing Hel.”
- Fixed a case where the companion would not close the realm tear during the quest “Unleashing Hel.”
- Fixed a case where a door is missing after restarting from checkpoint during the quest “Creatures of Prophecy.”
- Fixed a case where the player could get stuck in the boss fight when reloading a previous autosave in the quest “Creatures of Prophecy.”
- Fixed a case where the player would not be able to equip the mask during the quest “Unlocking the Mask.”
- Fixed a case where interacting with the tombstone in Midgard while on the sled prevents the player from later using the temple elevator during the quest “Hunting for Solace.”
- Fixed a case where enemies would not spawn if leaving the fight and then returning while exploring the mines in Svartalfheim.
- Fixed a case where a barrel becomes indestructible after picking up the key and restarting from checkpoint in the quest “Sigrun’s Curse.”
- Fixed a case where the player could be unable to open a location during the quest “Return of the River.”
- Fixed a case where the wrong character could follow the player when loading a save made during the quest “A Viking Funeral.”
- Fixed a case where a drawbridge is in the wrong state when returning to the area while exploring in Vanaheim, preventing the player from crossing the bridge.
- Fixed a case where the player would not get credit for closing a Hel portal impacting the favor Hel To Pay.
- Fixed a case where the swords would not show properly if restarting from checkpoint during the challenges in Muspelheim.
Gameplay
- Fixed several cases where the player could fall out of the world when picking up the lost pages.
- Fixed several cases where the player would drop below the map when dropping from a ledge.
- Fixed a case where the player could fall out of the world in Midgard at the Helheim tower.
- Fixed several cases where the mystic gateway would reset to undiscovered when restarting from checkpoint immediately after discovering the gateway.
- Fixed a case where the sled would spawn in the wrong location when exploring in Alfheim.
- Fixed a case where the targeting guide was incorrect in a puzzle element during the quest “Song of the Sands.”
- Fixed a case where the player could become stuck walking in the quest “Hunting for Solace.”
- Fixed a rare case where the companion does not join the player on the sled after quickly entering, then exiting, then entering the sled again.
- Fixed a rare case where the companion would fall through the world.
- Improved companion behavior in several locations when backtracking.
Combat
- Fixed a case where the stun grab prompt would not appear when fighting The Maven.
- Fixed a case where Kratos could clip into the boss causing unwanted behavior in the quest “Reunion.”
- Fixed a case where the player would be unable to use a resurrection stone in the boss fight during the quest “Defend Your Valor.”
- Fixed a rare case where the stun grab prompt would not appear when fighting The Everlasting.
- Fixed a rare case where Slag Horn could get stuck in the ground.
- Fixed a case where the Hyperion Pull would not pull Nightmare enemies.
- Fixed a case where the player’s arm could get stuck in the axe recall animation after a stun grab kill when fighting the mini-boss in the quest “Groa’s Secret.”
- Fixed a case where the boss does not properly progress to the next stage in the quest “Beyond Ragnarok.”
- Fixed a rare case where enemies would not play a hit reaction from some runic attacks on slopes.
- Fixed a rare case where attacks performed while using Valor of Fury could miss smaller targets.
- Fixed a case where the player would lose functionality when changing an equipped runic attack immediately after using it.
- Fixed a case where the player could become stuck in place after performing a stun grab on Fiske at the edge of the arena.
- Fixed a case where an enemy could become invulnerableafter restarting from checkpoint, blocking further progress in the quest “Old Friends.”
- Fixed a case where the boss would fail to transition to the next phase during the quest “The Reckoning.”
- Fixed a case where a traversal is unavailable when restarting checkpoint between encounters, blocking further progress in the quest “The Realms at War.”
- Fixed a case where the boss would not spawn after restarting from checkpoint while completing the favor “Animal Instincts.”
- Fixed a case where a mini-boss could get stuck in a tree during the quest “Creatures of Prophecy.”
- Fixed a case where The Everlasting would become idle if entering and exiting the boat during the encounter.
- Fixed a case where a stun grab prompt does not appear when fighting The Everlasting.
- Fixed a rare case where the Hilt of Skofnungdoes not activate.
- Fixed a case where The Crimson Dragon would not engage with the player after restarting from checkpoint during the quest “For Vanaheim!”
Equipment and Upgrades
- Fixed a case where the companion would change equipment during a narrative sequence in the quest “The Realms at War.”
- Fixed a case where the player could get stuck in the shop preventing a story sequence from progressing in the quest “Forging Destiny.”
UI/UX
- Fixed a case where using the upgrade bench in Jotunheim would cause the character to be unresponsive, requiring a restart from checkpoint to correct.
- Fixed a few cases where journal pages would appear blank when quickly navigating through the journal pages.
- Fixed several cases where journal pages could have missing information.
- Fixed a case where the resurrection stone description would disappear if quickly navigating through the equipment menu.
- Fixed a case where Kratos could get stuck in the wrong pose in the equipment menu.
- Fixed a case where the companion equipment would be displayed for Kratos in the equipment menu when rapidly switching to Kratos from the companion.
- Fixed a case where the companion would be wearing incorrect armor if viewed in the equipment menu immediately after rejoining the player.
- Fixed a case where the companion runic icon would show as unavailable after restarting from a checkpoint.
- Fixed a case where the runic icon would show as available when existing Valor of Fury, despite not having the required weapon equipped.
- Fixed a case where a prompt could remain on screen when pausing the title during the quest “The Quest for Tyr.”
- Fixed a case where the player health bar Could be missing during a specific move in the boss fight in the quest “The Summoning.”
Stability and Performance
- Fixed a rare crash when transitioning to the end credits.
- Fixed a crash that could occur when using the map.
- Fixed a crash that could occur when using the settings menu.
- Fixed a rare crash that could occur during the quest “Surviving Fimbulwinter.”
- Fixed a crash that could occur during the quest “The Runaway.”
- Fixed a rare crash that could occur during the quest “Forging Destiny.”
- Fixed a crash that could occur during the quest “Unleashing Hel.”
- Fixed a crash that could occur in the quest “Beyond Ragnarok.”
- Fixed a crash that could occur during the quest “Animal Instincts.”
- Fixed a rare crash that could occur during the quest “Return of the River.”
- Fixed a case where the game could become unresponsive after defeating the Flame Phantom while exploring Vanaheim.
Visual Impact
- Fixed a number of visual and lighting issues throughout the game.
Audio
- Fixed a case where music could stop playing when backtracking or returning to the area later in the quest “Groa’s Secret.”
- Fixed a case where music would not play when destroying the next then quickly restarting from checkpoint during the quest “The Lost Sanctuary.”
- Fixed a case where music did not play properly during the quest “The Reckoning.”
- Fixed a case where music would stop playing during the quest “Forging Destiny.”
- Fixed a case where music would stop playing before the boss fight during the quest “The Summoning.”
- Fixed a case where combat music would not stop playing after an encounter during the quest “Freya’s Missing Peace.”
- Fixed a case where sound effects for a gate could continue after the gate closed while exploring in Vanaheim.
- Fixed a case where sound effects for a gate could continue during the quest “The Quest for Tyr.”
- Fixed a case where sound effects for a gate could continue during the quest “The Reckoning.”
- Fixed a case where sound effects for a puzzle element could continue while exploring in Svartalfheim.
- Fixed a case where sound effects and dialog were muted when using the Skadi’s Edge runic attack.
- Fixed a case where vehicles would no longer make sound after remaining idle for an extended period.
Accessibility
- Various bug fixes were made to the Navigation assistance feature.
- Fixed a case where Navigation Assist would fail in the ‘The Desert Door’ quest when an item was picked up in the sled instead of walking.
- Fixed an issue that would sometimes cause Navigation Assist to point Kratos unintentionally to the mystic gateway in Musphelheim.
- Fixed an issue where Navigation Assist would point back to the mystic gateway while in Helheim.
- Fixed an issue where Navigation Assist would unintentionally lead Kratos back to the Mystic Gateway while on the Lake of Nine after going to Muspelheim.
- Fixed an issue while climbing with the Navigation Assist feature and the Camera Climbing Settings in several areas in "The Reckoning" quest.
- Various bug fixes were made to the High Contrast mode feature.
- Fixed a case where some hostile enemies were tagged as friendly in the quest "Groa's Secret."
- Fixed two cases where a traversal element was not tagged as interactable in the quest "The Lost Sanctuary."
- Fixed a case where an enemy spawner was not tagged as an enemy in the quest "The Lost Sanctuary."
- Fixed a case where an interactable element was not tagged as interactable in the quest "The Lost Sanctuary."
- Fixed a case where an item that is interactable in combat was not tagged as interactable while exploring in Svartalfheim.
- Added aim assist targeting to certain hazards in Vanaheim.
- Added aim assist targeting to certain puzzle elements in Midgard and Vanaheim.
- Fixed a case where a companion action audio cue was missing during the mini-boss encounter during the quest “The Quest for Tyr.”
- Fixed a case where the shield bash audio cue was mixed too low and difficult to hear.
PS4 Specific
- Improved loading time of enemies in certain locations.
- Improved environment loading times when traversing the world.